The industry veteran says that engines Unity and Unreal have 'consistently' failed to be held accountable to creators
CEO and 22-year company veteran Rui Casais to leave Tencent-owned developer once restructuring completes, to be replaced by Scott Junior
Latest round of cuts proposes the loss of 52 roles in Finland and 70 in Singapore
'Our members are tired of the stalling and are prepared to do what needs to be done to secure a fair contract, a fair wage, and fair working conditions'
Fuse Games head Matt Webster says the studio wanted to capture the off-track intrigue and excitement of the Formula 1 show.
Approximately 100 employees may be affected by cuts, which are reportedly taking place to 'best position [its] German studios for the future'
A guide to getting issues out into the open and solving them through constructive discussions
A run through of key areas in which the changing AI legal landscape is affecting game studios, from acting to advertising
Swedish law firm Cirio acting as administrator, has filed a preliminary bidding document for developer
The Brighton-based start-up's new platform analyses Steam reviews to find out what players think, and what studios should do next
New business unit is charged with testing new projects and judging them by user feedback
EU and national legislators are tightening their regulatory frameworks, and games sit right in their path
AI was 'used as a tool as part of [its] development process' to 'allow a small team to rewrite the code base and be able to launch it faster across platforms'
Tomb Raider Chronicles, the fifth game for the original PlayStation, was greenlit for the sake of Eidos's bottom line, much to the annoyance of the design team
Google Play is adding a batch of new discovery and social features for games, including...